Leveraging Virtual Reality and Augmented Reality as Educational Experiences to Spark Students’ Creativity and Enhance Learning Motivation: Universities of California, Harvard, and MIT as a Case Study

Authors

DOI:

https://doi.org/10.70091/atras/AI.11

Keywords:

virtual reality, augmented reality, Berkeley University, Harvard, learning motivation, MIT, students' creativity

Abstract

Virtual reality and augmented reality are transforming education by transporting students to immersive experiences that spark creativity and ignite a passion for learning. These technologies unlock new avenues for interactive learning, fostering deeper understanding and a thirst for knowledge. Benefits extend to both students and educators, potentially improving academic performance, boosting motivation to learn and teach, and fostering problem-solving and collaboration skills. While challenges like high costs and limited accessibility remain, VR and AR technologies are expected to become increasingly prevalent in education. This reflects the trend at leading universities pioneering their use, such as the University of California, Berkeley, Harvard University, and the Massachusetts Institute of Technology. These technologies represent a vast potential for advancing education across universities and educational institutions at all levels. This study will explore models that can be adapted, simulated, and potentially implemented within Algerian universities and educational institutions throughout the educational spectrum.

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Published

2024202420242024-0909-3030

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